Archive for May, 2009|Monthly archive page
Electronic simulations of randomness are often in doubt – the rand() function just doesn’t seem to be really random enough (especially when the luck’s not on your side). Or maybe it’s not really the accuracy (?) but the good ol’ visio-tactile sensation of watching the dice roll around. GamesbyEmail decided to do something about it – and the 7 foot tall, 104 pound, dice-eating monster capable of generating 1.3 million rolls a day, now christened as Dice-O-Matic, is born. Here’s it in action:
There’s an interesting account of how it was built, the rationale behind it, and how it works – head on to read about it!
Found this video where a teacher (some years ago) injects an arbritary ‘rule’ for discrimination for a class of third-graders: “blue eyes are superior to brown eyes” to let the kids experience in first hand what racism felt like (at that time racial discrimination was probably still very much a norm).
Interesting video – in the comments of the teacher:
I watched what can be marvelous, cooperative, wonderful, thoughtful children turn into nasty, vicious, discriminating little third-graders, in the space of 15 minutes.
Hmm this is certainly an interesting development from LEGO:
If LEGO bricks can be made into trucks, dinosaurs, and pretty much everything under the sky – of course this mighty little bricks can be used for what their real-life real-size counterparts do: be made into buildings!
With models developed in collaboration with architects, LEGO Architecture works to inspire future architects, engineers and designers as well as architecture fans around the world with the LEGO brick as a medium. Builders of all ages can now collect and construct their favorite worldwide architectural sites through these artistic replicas.
Sounds like a perfect gift for your architecture friends?
Good 50×70 is a design contest/collection of social-conscious posters addressing seven of the critical issues affecting today’s world. Posters were chosen as the media for the contest as they’re the most direct way to convey a message and can be easily translated to other media. The creativity unleashed through the competition is then supplied freely to charities. Some that caught my eye:
Be an entrepreneur now!
Written & Produced by Sonja Jacob. Designed by Ben White. For Grasshopper.
For those of us who watch football (soccer) we’d probably be very familiar with antics known as “diving” (in the context of football (soccer) is an attempt by a player to gain an unfair advantage by diving to the ground and possibly simulating an injury, to appear as if a foul has been committed. Dives are often used to exaggerate the amount of contact present in a challenge.)
Just found this video to be quite amusing – shows how the seemingly inexplicable, spontaneous fall to the ground could perhaps be explained by a sly sniper:
Something I never knew – here’s the instrument that makes the scary-eerie sound effects in horror movies (not so scary looking in real life at all too):
The Waterphone was invented and is patented by Richard Waters (pat.#3896696). Each instrument is unique and made to order. Richard personally makes, tunes, signs and dates each Waterphone. The sound of the Waterphone has been compared to the haunting melodies of the Humpback Whale and voices from inner/outer space. Waterphones have been described as acoustic synthesizers, Waterharps, a musical “Aladdin’s Lamp”, and “Whalephones”
And here’s it in action:
Postsecret is a well established site/gallery of postcard-sized images posted anonymously to unveil a secret or a shared confessions in art form.
Collegehumor took the idea and created similarly-styled postcards for the people involved in significant historic (or historically fictional) moments of mankind – what would they have sent if they had something to confess and have access to postcards and Postsecret. Some examples:
Head here for a few more!
“F is for Fail” is an animation by freelance media designer Brent Barson, where the tale of a creative’s roller-coaster process is told through a series of type-based animation from A to Z:
Told using the alphabet, each letter informs us of the state of the protagonist’s creativity/state of mind. Each letter has two words associated with it (except A and Z); sometimes the positive word overpowers the negative word, and vice-versa.