Archive for the ‘video’ Category

Microsoft Street Slide

This is Microsoft’s awesome Street Slide technology to be shown for the computer graphics conference SIGGRAPH 2010. I’ve always thought there’s little left to improve on in navigation aid (how naive…I know, I know) – so it was a fantastic pleasant surprise to see them demo this very interesting and engaging navigation mode.

Hopefully they would launch this as a real, available (and free!) interface somewhere. Not even really thinking too deeply about how/where this would be really useful – it’s just that there’s a general ass-kickery appeal that cannot be ignored!

Slurp digital eyedropper

Digital data and interfaces have certainly become more prevalent, even though to some it’s still a somewhat nebulous, intangible and hard-to-conceive abstract notion. There have been some efforts in making digital gestures more tangible, analog or personal, and the Slurp digital eyedropper is another very interesting concept. Here’s the description:

In this video I demonstrate how slurp can be used to move digital files between machines over the network. Rather than plug a usb drive into the port that corresponds with a specific file seen on a screen, just suck the file directly off the screen itself. Slurp is used like an eyedropper, it vibrates and displays light to indicate it’s state to the user.

Slurp is tangible interface for manipulating abstract digital information as if it were water. Taking the form of an eyedropper, Slurp can extract (slurp up) and inject (squirt out) pointers to digital objects. We have created Slurp to explore the use of physical metaphor, feedback, and affordances in tangible interface design when working with abstract digital media types. Our goal is to privilege spatial relationships between devices and people while providing new physical manipulation techniques for ubiquitous computing environments.

I have a personal interest in tangible media interfaces, especially in the balance between intuitiveness and “tangible-for-tangible’s-sake”, which we often see when some designers turn digital bits into some arbitrary physical objects for little additional benefits/interests. This uncanny valley between the two requires a delicate sense of what’s appropriate and resonant, and I think Slurp has managed this very well indeed.

Slurp is made by Jamie Zigelbaum, Adam Kumpf, Alejandro Vazquez, and Hiroshi Ishii, and you can see more of such works at MIT Media Lab’s Tangible Media Group.

Honda U3-X

Honda’s take on self-balancing personal mobility ala Segway – much more compact, personally liftable, well-‘wrapped’. While Segway seems to target the <3-5miles type of navigation (e.g. 5 blocks down the road), U3-X – by virtue of its size and user’s posture (sitting rather than standing over a platform) – seemed to be suited more for indoors use like museums & galleries. I doubt this will revolutionize personal transport or replace cars, but it’d be interesting to figure out the niche markets that would desire something like this: nursing homes? Front-desk service personnel?

KLM Sit on Air

Quite a clever stunt-ad! I wonder how often do the actor get to take a break too (without spoiling the wonder as he disengages from his position)…

Making of a Boeing

Time-lapse of the construction and livery of the Florida 1 aircraft – nice (unique) livery!

Alice on iPad

What does it mean if our real life books are like those you see in Harry Potter? Would this format grow popular, or would people soon settle down to the more mundane, but solid, experience of text-on-lines?

Olympic Logo through the Ages

Just found this video from a month back where designer Steven Heller gives a commentary on the series/evolution of Olympic pictogram designs through the years:

Gotta agree with him on almost all of it personally!

OK GO Rube Goldberg

There are Rube Goldberg setups, and then there’s this:

I’m not sure if it’s already in some sort of record book for the sheer scale of it – just look at the size of the warehouse, and the variety of contraptions of all sizes…madness! No wonder it’s speeding its way around the web like wild fire…

India-Pakistan Border Closing

The border-closing ceremony at Wagah (between India and Pakistan) has probably been around for quite a while, though it’s only recently that I’ve came upon this interesting video documenting the daily ritual of shutting the borders. Peacocking around with much fanfare and exaggerated stomping and marching, guards from both sides engage in what is probably the world’s most entertaining (bizarre?) ritual in border-administration.

From Wikipedia:

The Wagah border often called the “Berlin wall of Asia”, is a ceremonial border on India–Pakistan Border, where each evening, there is a retreat ceremony called ‘lowering of the flags’. At that time there is a very energetic and thrilling parade by the Border Security Force (B.S.F), India and the Pakistan Rangerssoldiers. It may appear slightly aggressive and even hostile to foreigners, but it really is just spectacular entertainment for the crowds with grandstands having been built on both sides. Troops of each country put on quite an entertaining show in their uniforms with their colorful turbans. Border officials from the two countries sometimes walk over to the offices on the other side for day to day affairs. The happenings at this border post have been a barometer of the India-Pakistan relations over the years.

Certainly more than your average passport stamping!

Pigeon: Impossible

Pigeon:Impossible is a short animation with a rather quirky story premise:

A rookie secret agent is faced with a problem seldom covered in basic training: what to do when a curious pigeon gets trapped inside your multi-million dollar, government-issued nuclear briefcase.

To me, what is much more interesting though is the series of video podcasts by the creator Lucas Martell on the Youtube page, explaining different aspects of how the animation came into being, tips/techniques on 3D video rendering, etc.  Examples like:

Hacking the glint on the eye with a clever workaround:

Behind-the-scenes on the Pigeon’s construction:

You can also visit his blog with even more back stories to 3D animation.